Research - requiring Land of Lions DLC - allows to change an island's fertility to any other fertility belonging to the same region.The fertility will be island-wide, meaning that the production building and fields can be placed anywhere on the island. Botanical Garden - requiring Botanica DLC - some botanical garden sets can also force an island to adapt fertilities, not all of them can be obtained though.The building itself has to be built within this radius, while any of its farming fields may be placed beyond the reach of the trade union. Trade Union or Harbourmaster's Office items: obtain the desired fertility in a small radius around the trade union (or harbourmaster's office) by equipping it with certain seed items.There are three ways of accomplishing that, two of which require a DLC: If an island doesn't have a certain crop fertility the player might want, it is still possible to force an island to adapt a fertility. Harbour buildings have another problem in that they're build upon a limited amount of coastline. Impeding upon or limiting such a building's work space, will decrease its productivity. Most of these buildings - like farms and posts - do need a large amount of surface space to work however and the player might quickly find themselves running out of room on smaller islands. If an island has the correct fertility, the farms can grow the crop, the forest posts can hunt the animal, and the harbour buildings can fish for the material anywhere the player would like them upon the island in question. The rule for fertilities, as opposed to resources, is that fertilities have no specific deposit or area where they need to be exploited. Harbour buildings exploit aquatic fertilities and don't need additional tiles besides their own building to function. ![]() ![]() If these are not initially placed within a forested area, these buildings will seed their own forests and take a while to get started. Forest buildings, like the Lumberjack's Hut and Hunting Cabin, make use of weald fertilities like trees and fur to hunt or lumber the woodland life in a small radius directly around them.Farms make use of crop fertilities to place their fields in any shape the player desires, as long as the field tiles are adjacent.There's a wide variety of fertilities and buildings too: Production buildings that are designed to exploit these fertilities, need them to function and won't produce anything without them. Fertilities and resource deposits of the island are also displayed in a pop-up in the trade route menu Fertilities Ī Grain Farm produces Grain when placed on an island with the grain fertility.įertilities in the context of Anno 1800, refer to islands having the ability to support the growth and/or harvesting of a specific organic material.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |